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studio expansion

Studio expansion board

Growing a Game Dev Tycoon studio needs a different planning lens: hiring new staff, juggling parallel projects, polish habits, and picking the next title that fits your team.

expansion checklist

Risks before you scale the office

New hires

Can a new specialist help the next release without draining cash or leaving design, tech, and speed unbalanced?

Parallel projects

Can you run two or three titles at once without missing deadlines, duplicating research, or starving the flagship project?

Polish habits

Bug fixing, polishing, and feature creep are part of real studio cost when throughput rises in the mid and late game.

Project fit

Expansion routes are judged by genre momentum, engine tier, and whether the next title matches your team’s strengths.

Research support

Research queue order, training budgets, and specialist roles can decide whether a bigger office stays profitable.

Office reset

Desk moves, team reshuffles, and cancelled prototypes need a clear plan before the next development cycle starts.