Field notes
Quick reads on first contracts, genre picks, tutorial pacing, UI clarity, and early cash decisions in the garage era.
desk journal
Short fan notes from Game Dev Tycoon runs: research timing, garage and office setup cases, marketing pacing, and when to add staff.
archive board
Quick reads on first contracts, genre picks, tutorial pacing, UI clarity, and early cash decisions in the garage era.
Update-style notes on engine shifts, platform unlocks, review score swings, marketing tweaks, and save-friendly habit changes.
Workspace layouts, research desk order, console dev kit timing, and how a small team resets between parallel projects.
Guide notes on hire timing, role mix, training speed, burnout risk, and keeping morale steady through crunch windows.